用户:AINH/侠盗猎车手Online
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侠盗猎车手Online | |
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类型 | 动作冒险 |
平台 | Xbox 360 PlayStation 3 Xbox One PlayStation 4 Microsoft Windows PlayStation 5 Xbox Series X/S |
开发商 | Rockstar North |
发行商 | Rockstar Games |
系列 | 侠盗猎车手系列 |
引擎 | RAGE |
模式 | 在线多人游戏 |
发行日 | PlayStation 3、Xbox 360
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《侠盗猎车手Online》(英语:Grand Theft Auto Online)是一款由Rockstar North开发,Rockstar Games发行的在线多人动作冒险游戏,为《侠盗猎车手V》的在线模式。它于2013年10月1日在PlayStation 3和Xbox 360发布[a] ,2014年11月18日在PlayStation 4和Xbox One发布,2015年4月14日在Microsoft Windows发布;PlayStation 5和Xbox Series X/S版本计划于2022年3月发布。
侠盗猎车手Online以基于南加州的虚构圣安地列斯州为背景,允许多达30名玩家[b]探索其开放世界,并参与合作或竞争的游戏比赛。最初的“故事”时间线设定在故事模式开始的数个月前,但随着游戏内容的扩增与改版,时间线从2017年开始与现实同步[4]。游戏采用非线性游戏制,玩家控制一个可定制的无声主角,透过不同抢劫、经营不法事业等在线多人合作任务慢慢建立起一个犯罪帝国。
侠盗猎车手Online与单人模式同期开发,旨在作为在不断发展的世界中的一种单独游戏体验。在发布初期,侠盗猎车手Online遇到了广泛的技术问题,导致玩家们无法执行任务和丢失角色数据[5]。It initially polarised reviewers, being criticised for its lack of direction and repetitive missions, with praise particularly directed at the scope and open-ended gameplay. It won divided year-end accolades, ranging from Biggest Disappointment to Best Multiplayer, from several gaming publications. The game receives frequent free updates that further expand on the game modes and content, which has improved critical reception. The 2015 Heists update was especially well received by the critics.
Gameplay
Developed in tandem with Grand Theft Auto V, Grand Theft Auto Online was conceived as a separate experience to be played in a continually evolving world.[6] Up to 30 players[b] freely roam across a re-creation of the single-player world and enter lobbies to complete jobs (story-driven competitive and cooperative modes).[2] The Content Creator toolset lets players create their own parameters for custom jobs, like racetracks and deathmatch weapon spawn points.[7] Players may band together in organised player teams called crews to complete jobs together. Rockstar Games Social Club extends crews formed in Max Payne 3's multiplayer mode to that of Grand Theft Auto Online. Players can create their own crews and join up to five total. Crews also have a hierarchy, crew leaders can change a members role in said hierarchy. Crews win multiplayer matches to earn experience points and climb online leaderboards.[8]
In Grand Theft Auto Online, players create a new character specific to the online world, which shows on the screen's Switch Wheel alongside single-player characters Franklin, Michael, and Trevor.[9] The player-characters are designed by a genetics-related process.[10] Greater control is given to the character's clothes and hairstyles. The protagonist arrives in Los Santos by plane and is picked up by Lamar Davis, who gives the character a gun and a car. An hour-long tutorial introduces the player to the various game modes, driving, fighting, and game progression mechanics.[10] The story is not central in the multiplayer, though it serves as a prequel to the single-player story, where characters from the single-player are woven in.[10]
Similar to single-player, players can level up their character's attributes such as driving and stamina. Exclusive to GTA Online is a system of earning experience, usually by successful completion of activities. Accumulating enough experience to level up unlocks weapons, clothing, car customisations, and more advanced activities (such as parachuting and aircraft). Once unlocked, items need to be purchased with in-game currency, which can be earned or purchased with real money. Players can circumvent an activity's level requirements by joining a game with others of a sufficient rank. There are options to play alone or with friends, and an option for "Passive Mode", which makes the player immune to other players.[10]
Aside from the open world, there are three main types of set activities: racing (by car, bike, aircraft, or boat), Deathmatch (team or free-for-all), and objective-based Contact Missions (simplified single-player-like storyline jobs, usually cooperative). Online uses lock-on aim and emphasises stealth in firefights. "Adversary Mode" adds several asymmetric variations on these activities, including "Siege Mentality" where one team is besieged by another, and "Hasta La Vista" where truckers chase down cyclists (reminiscent of the truck/motorcycle chase in Terminator 2: Judgment Day). "Survival" pits a team of up to four players against ten waves of enemies, similar to the Zombies mode in Call of Duty: Black Ops. The Heists Update released on 10 March 2015 adds five co-op elaborate multi-part missions, each mission having several setup jobs leading up to the finale crime which is a high-profit job. The player who is the heist leader has to unlock each heist in order and pay the upfront costs, while receiving the largest payoff (at the end, if successfully completed) and getting their progress saved, while other players (the crew members) can join any setup/finale jobs without prerequisite and get paid a cut for each mission passed. The heists, all requiring four players except the first which is two-player, often assign specific roles to players such as driver, gunner, etc. and/or may split them apart, and a headset is recommended for communicating with other players.[11][12]
The game includes a content creation tool that lets players make automobile races and deathmatches.[9] Players can choose the location, start and spawn points, and weapon and vehicle drops in deathmatches, and the location, route, race type, and player count in air, land, or sea races. Creations have to be tested against computer-controlled players before the mode is available online. The creations can also be published for others to use. Rockstar tags what they deem to be the best as "Rockstar Verified".[13]
历史
Rockstar在2013年8月15日公布侠盗猎车手Online的首个预告片[14],并在侠盗猎车手V上市后两星期,即10月1日正式开服[15]。 Many players reported that they had difficulties connecting to the game's servers and the Social Club web service, and others further reported that the game would freeze while loading early missions.[16][17] Rockstar released a technical patch on 5 October in an effort to resolve the issues.[18] The microtransaction system, which allows players to purchase game content using real money, was also suspended as a fail-safe.[19] Problems persisted the second week following launch, and some players reported their player-character progress as having disappeared.[20] Another technical patch was released on 10 October combating the issues, and players experiencing issues were told not to recreate their multiplayer avatars.[21] As recompense for the technical issues, Rockstar offered a stimulus of GTA $500,000 (in-game currency) to the accounts of all players connected to Online since launch.[22]
Rockstar announced in September 2015 that the PlayStation 3 and Xbox 360 versions of the online mode will no longer receive any new additional content, due to limitation in the console capacity.[23] This was criticised by Forbes writer Paul Tassi, who felt that Rockstar was "cutting out a lot of potential customers" who continued to play on the older systems, adding that the re-releases on PlayStation 4 and Xbox One were lacking in additional content.[24] In June 2021, Rockstar announced that the game's servers for the PlayStation 3 and Xbox 360 versions will shut down on December 16; microtransactions will become unavailable for the platforms on September 15, and Social Club tracking will close on September 16.[1] A standalone version of Grand Theft Auto Online will be released for PlayStation 5 and Xbox Series X/S in March 2022;[25] it will be free on the former for the first three months.[26]
In early 2021, a user known as "t0st" reported they had found a way to reduce the loading times of GTA Online by up to 70% with an unofficial patch. Rockstar affirmed that the patch improved these load times, and officially included this patch into the game in March 2021 update, and thanked the user for the discovery, awarding them 10,000美元 from their Bug Bounty program.[27][28][29]
Reception
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Many reviewers bemoaned their initial play experience as Grand Theft Auto Online suffered widespread technical issues at launch.[33] Destructoid's Chris Carter felt the "messy launch" should have been delayed[32] and IGN's Keza MacDonald lamented her "disastrous" play sessions.[37] Digital Spy's Liam Martin lost his character data and considered the technical issues dwarfed pre-launch anticipation.[36] Some reviewers generally praised the game's open-ended and dynamic content;[33][37] VideoGamer.com's Jon Denton thought the gameplay's "endlessness" made up for its problems[35] and Digital Spy's Martin complimented the game's scope.[36]
Its PlayStation 4 and Xbox One re-release received similar critical reactions. IGN's Dan Stapleton reported low player counts in matches, long wait times in lobbies, server disconnection and occasional crashes. "Because of that," he wrote, "I can't strongly recommend ... the multiplayer experience alone".[38] VideoGamer.com found progression more streamlined and balanced than before and thought the "grind of just doing PvP until co-op Jobs arrive with regularity" was lost. However, they noted frequent server disconnection, especially during load screens.[39] Game Informer's Andrew Reiner reported "minimal lag or issues in the expanded firefights and races".[40]
Other game aspects received similar criticism. The character creation system was panned as unintuitive with resulting unattractive avatars.[32][36][37] IGN's MacDonald thought the gameplay's "addictive rhythm" eventually faltered as errands became a monotony.[37] GameSpot's Carolyn Petit thought the game's early mission palette was marred by "bland last team standing deathmatches".[33] Eurogamer's Rich Stanton found cooperative gameplay repetitive as players completed the same menial objective cycle.[41] GameSpot's Mark Walton thought the frenetic action lacked direction, with PvP an "unending cycle of pointless slaughter". He considered the reputation system a weak deterrent against foul play and thought the unbalanced game economy was further hindered by low mission payouts.[42][43]
Reception has improved over time. VG247's Patrick Garratt felt the San Andreas Flight School update incentivised player engagement with the oft-neglected aircraft missions by offering more liberal reward payouts.[43] Digital Spy's Martin thought the Heists update encouraged teamwork and "pinpoint coordination",[11] while IGN's Ryan McCaffrey found high replay value in the heists' volatile action.[12] Eurogamer's Stanton enjoyed the strategic planning necessary to pull off a successful heist and thought players were required to think on their feet and adapt to changing scenarios. He further noted occasional gameplay pacing issues and technical hiccoughs such as mid-mission server disconnection.[41]
The game won Best Multiplayer at the 10th British Academy Games Awards[44] and from GameTrailers.[45] Game Revolution and Hardcore Gamer nominated it for Biggest Disappointment.[46][47] At the 2019 Golden Joystick Awards, the game was nominated for Still Playing[48] and won Best Game Expansion for The Diamond Casino & Resort.[49] Take-Two Interactive, Rockstar's parent company, stated that by February 2014, 70 percent of players with Internet access had played Grand Theft Auto Online, and that the game's microtransactions system was the largest contributor to the company's digital revenue since the launch of Grand Theft Auto Online.[50]
Notes
- ^ PlayStation 3和Xbox 360版本将在2021年12月16日起停服[1]
- ^ 2.0 2.1 PlayStation 3和Xbox 360版在同一战局内容许最多16名玩家[2],而PlayStation 4、Xbox One和PC版最多允许30名玩家[3]。
- ^ Carolyn Petit of GameSpot originally gave the game a score of 7/10 in her review from 11 October 2013,[33] but changed the score to 6/10 in her updated review from 6 May 2014.[34]
References
- ^ 1.0 1.1 GTA Online for PlayStation 3 and Xbox 360 Will Shut Down on December 16, 2021. Rockstar Newswire. Rockstar Games. June 16, 2021 [June 17, 2021]. (原始内容存档于June 16, 2021).
- ^ 2.0 2.1 Dawkins, Daniel. GTA Online first look: Rockstar's persistent online world is its most ambitious project in years. Computer and Video Games. Future plc. 15 August 2013 [16 August 2013]. (原始内容存档于17 August 2013).
- ^ R* Q. Grand Theft Auto V Release Dates and Exclusive Content Details for PlayStation 4, Xbox One and PC. Rockstar Newswire. Rockstar Games. 12 September 2014 [12 September 2014].
- ^ GTA 5 Timeline: When GTA Online Takes Place. ScreenRant. Screen Rant. 2020-02-25 [2021-11-06] (美国英语).
- ^ Rockstar says sorry for Grand Theft Auto Online launch problems. the Guardian. 卫报. 2013-10-02 [2022-04-05] (英语).
- ^ Weaver, Tim. Interview: Rockstar North president Leslie Benzies on GTA Online and GTA V. Computer and Video Games. Future plc. 16 August 2013 [17 August 2013].
- ^ McInnis, Shaun. Why Grand Theft Auto Online is Crazy Enough to Work. GameSpot. CBS Interactive. 16 August 2013 [16 August 2013]. (原始内容存档于18 October 2013).
- ^ Krupa, Daniel. Max Payne 3: Rockstar's Multiplayer Reinvention. IGN. Ziff Davis. 22 March 2012 [28 March 2012]. (原始内容存档于25 August 2012).
- ^ 9.0 9.1 Yoon, Andrew. Why does Grand Theft Auto Online launch two weeks after GTA5?. Shacknews. GameFly. 15 August 2013 [12 April 2014]. (原始内容存档于12 April 2014).
- ^ 10.0 10.1 10.2 10.3 MacDonald, Keza. Grand Theft Auto Online Review. IGN. Ziff Davis. 22 October 2013 [12 April 2014]. (原始内容存档于12 April 2014).
- ^ 11.0 11.1 Martin, Liam. GTA Online re-review: 18 months on, open-world multiplayer lives up to its potential. Digital Spy. Hearst Corporation. 30 April 2015 [29 March 2016]. (原始内容存档于28 March 2016).
- ^ 12.0 12.1 McCaffrey, Ryan. GTA 5 Online Heists Hand-On: They're Real and They're Spectacular. IGN. Ziff Davis. 5 March 2015 [29 March 2016]. (原始内容存档于6 March 2015).
- ^ Reed, Chris. Grand Theft Auto V Gets Deathmatch and Race Creator Update. IGN. Ziff Davis. 11 December 2013 [12 April 2014]. (原始内容存档于12 April 2014).
- ^ McInnis, Shaun. Why Grand Theft Auto Online is Crazy Enough to Work. GameSpot. CBS Interactive. 16 August 2013 [16 August 2013]. (原始内容存档于19 August 2013).
- ^ Dyer, Mitch. When Can We Start Playing GTA Online. IGN. Ziff Davis. 30 September 2013 [1 October 2013]. (原始内容存档于1 October 2013).
- ^ Karmali, Luke. GTA Online Launch Issues – Rockstar Speaks. IGN. Ziff Davis. 4 October 2013 [8 October 2013]. (原始内容存档于5 October 2013).
- ^ Sarkar, Samit. GTA Online now live, Rockstar looking into server issues (update). Polygon. Vox Media. 1 October 2013 [8 October 2013]. (原始内容存档于1 October 2013).
- ^ Farokhmanesh, Megan. GTA Online connection issues resolved, lost items still being investigated. Polygon. Vox Media. 6 October 2013 [8 October 2013]. (原始内容存档于6 October 2013).
- ^ Stuart, Keith. GTA V Online: Rockstar launches update to fix PS3 problems. The Guardian. Guardian Media Group. 4 October 2013 [8 October 2013]. (原始内容存档于4 October 2013).
- ^ Scammell, David. GTA Online: Rockstar investigating missing characters, progress and money. VideoGamer.com. Pro-G Media. 7 October 2013 [8 October 2013]. (原始内容存档于14 October 2013).
- ^ Karmali, Luke. GTA Online Deleted Character Fix Released by Rockstar. IGN. Ziff Davis. 10 October 2013 [13 October 2013]. (原始内容存档于10 October 2013).
- ^ Matulef, Jeffrey. GTA Online's stimulus package is live. Eurogamer. Gamer Network. 7 November 2013 [17 March 2014]. (原始内容存档于7 November 2013).
- ^ No more GTA Online updates for Xbox 360 and PS3 says Rockstar. Metro. Daily Mail and General Trust. 11 September 2015 [10 February 2016].
- ^ Tassi, Paul. Rockstar Has Killed 'GTA Online' Updates For PS3 And Xbox 360. Forbes. 11 September 2015 [28 March 2016]. (原始内容存档于28 March 2016).
- ^ Scullion, Chris. Next-gen GTA V has been delayed until March 2022. Video Games Chronicle. Gamer Network. 9 September 2021 [10 September 2021]. (原始内容存档于9 September 2021).
- ^ Makuch, Eddie. GTA 5 Confirmed For PS5 And Xbox Series X In 2021. GameSpot. CBS Interactive. 12 June 2020 [13 June 2020]. (原始内容存档于12 June 2020).
- ^ Chalk, Andy. Rockstar thanks GTA Online player who fixed poor load times, official update coming. PC Gamer. March 15, 2021 [March 15, 2021].
- ^ Bailey, Dustin. Rockstar pays $10k to the modder who fixed GTA Online's ridiculous load times. PCGamesN. March 15, 2021 [March 15, 2021].
- ^ Wales, Matt. Rockstar officially implementing fan-made fix that massively reduces GTA Online load times. Eurogamer. March 16, 2021 [March 16, 2021].
- ^ Grand Theft Auto Online for PlayStation 3 Reviews. Metacritic. CBS Interactive. [15 March 2014]. (原始内容存档于5 October 2013).
- ^ Grand Theft Auto Online for Xbox 360 Reviews. Metacritic. CBS Interactive. [15 March 2014]. (原始内容存档于5 October 2013).
- ^ 32.0 32.1 32.2 Carter, Chris. Review: Grand Theft Auto Online. Destructoid. ModernMethod. 8 October 2013 [15 March 2014]. (原始内容存档于11 October 2013).
- ^ 33.0 33.1 33.2 33.3 Petit, Carolyn. Grand Theft Auto Online Review. GameSpot. CBS Interactive. 11 October 2013 [15 March 2014]. (原始内容存档于14 October 2013).
- ^ Petit, Carolyn. Grand Theft Auto Online Updated Review. GameSpot. CBS Interactive. 5 May 2014 [12 May 2014]. (原始内容存档于17 October 2014).
- ^ 35.0 35.1 Denton, Jon. GTA Online Review. VideoGamer.com. Pro-G Media. 25 October 2013 [15 March 2014]. (原始内容存档于30 October 2013).
- ^ 36.0 36.1 36.2 36.3 Martin, Liam. 'GTA Online' review (Xbox 360): Full of untapped potential. Digital Spy. Hearst Corporation. 17 October 2013 [15 March 2014]. (原始内容存档于15 March 2014).
- ^ 37.0 37.1 37.2 37.3 MacDonald, Keza. Grand Theft Auto Online Review. IGN. Ziff Davis. 22 October 2013 [15 March 2014]. (原始内容存档于22 October 2013).
- ^ Stapleton, Dan. GTA 5 PlayStation 4 and Xbox One Review. IGN. Ziff Davis. 17 November 2014 [23 November 2014]. (原始内容存档于23 November 2014).
- ^ Grand Theft Auto 5 Review. VideoGamer.com. Pro-G Media. 20 November 2014 [23 November 2014]. (原始内容存档于23 November 2014).
- ^ Reiner, Andrew. Grand Theft Auto V – Intimate Violence. Game Informer. GameStop. 21 November 2014 [23 November 2014]. (原始内容存档于23 November 2014).
- ^ 41.0 41.1 Stanton, Rich. Have GTA's Heists been worth the wait?. Eurogamer.net. 11 March 2015 [21 September 2016].
- ^ Walton, Mark. Grand Theft Auto V Review. GameSpot. CBS Interactive. 17 November 2014 [23 November 2014]. (原始内容存档于23 November 2014).
- ^ 43.0 43.1 Garratt, Patrick. GTA Online's Flight School and patch 1.16 leveled the game – and it's for the best. VG247. Gamer Network. 26 August 2014 [29 March 2016]. (原始内容存档于28 March 2016).
- ^ Cork, Jeff. Last Of Us, Tearaway, Grand Theft Auto V Win Big At The BAFTA Awards. Game Informer. 13 March 2014 [27 April 2014].
- ^ GameTrailers. Game of the Year Awards 2013 - Best Multiplayer Game. YouTube. 9 January 2014 [17 November 2019].
- ^ Tan, Nicholas. Biggest Disappointment 2013. Game Revolution. Net Revolution. 17 December 2013 [8 January 2014].
- ^ 2013 Most Disappointing. Hardcore Gamer. 21 December 2013 [24 December 2013].
- ^ Tailby, Stephen. Days Gone Rides Off with Three Nominations in This Year's Golden Joystick Awards. Push Square. Gamer Network. September 20, 2019 [November 16, 2019]. (原始内容存档于September 20, 2019).
- ^ Senior, Tom. See the Golden Joystick Awards 2019 winners. PC Gamer. Gamer Network. 15 November 2019 [16 November 2019]. (原始内容存档于16 November 2019).
- ^ Dring, Christopher. 70% of GTA V gamers have played GTA Online. MCV. Intent Media. 3 February 2014 [16 March 2014]. (原始内容存档于7 February 2014).
外部链接
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[[Category:2013年电子游戏]] [[Category:動作冒險遊戲]] [[Category:俠盜獵車手系列|Online]] [[Category:俠盜獵車手V]] [[Category:多人在线游戏]] [[Category:多人电子游戏]] [[Category:開放世界遊戲]] [[Category:有組織犯罪遊戲]] [[Category:PlayStation 3游戏]] [[Category:PlayStation 4遊戲]] [[Category:PlayStation 5游戏]] [[Category:Take-Two Interactive游戏]] [[Category:英國開發電子遊戲]] [[Category:美国背景电子游戏]] [[Category:虚构岛屿背景电子游戏]] [[Category:Windows游戏]] [[Category:Xbox 360遊戲]] [[Category:Xbox One遊戲]] [[Category:Xbox Series X/S游戏]]